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The Pebble Game
The 2D Pebble Game software can be run interactively using a Java
applet and web service. Alternatively, you may download the
following software versions as full Fortran code distributions: the
2D Pebble Game for central forces, the 3D Pebble Game with central
forces and angular constraints, and the 3D pebble game without
angular constraints. Instructions and examples can be found inside
the compressed files, enjoy!
Background
The Pebble Game [1] is based on the theorem of Laman [2]. The
implementation of Laman's theorem using the Pebble Game gives a
complete and exact solution in 2D. The input is a set of distance
constraints - the precise lengths are irrelevant, although they are
fixed for convenience. This is a topological theorem, and the actual
geometry is irrelevant, although useful in making plots to visualize
the results etc.
In 2D, two pebbles are associated with each site to represent the 2
degrees of freedom of a point, and then the Pebble Game moves these
pebbles around, following Laman's theorem, to do a local count
correctly as free pebbles (not associated with a constraint) are
placed upon the line that represents the constraint, to show that it
is an independent constraint. A constraint is independent if two
free pebbles can be found at the ends of that constraint after an
exhaustive search, otherwise it is dependent and the constraint is
referred to as redundant. An interactive applet demonstration is
available to demonstrate how the pebbles are moved. The user
can input sites and then add constraints one at a time. It is
recommended working through such an example with about 8 sites to
better understand the procedure. The rigid regions are colored in
red, and redundant bonds are not covered by pebbles. The number of
floppy modes of the network is given by the number of free pebbles
minus the 3 macroscopic modes. The interactive version of the 2D
pebble game has multiple input options for the data files and
multiple outputs that can be displayed as required for the
particular project. This is an exact algorithm. The rigid region
decomposition, the stressed and unstressed regions and the flexible
joints between then are unique. A stressed region contains one or
more redundant constraints, whose position is completely arbitrary
within the region. Further details can be found in references [3-5].
Files available for download
A good place to start after reading the papers referenced below is
with a demonstration of the pebble game that can be downloaded here
as a power point presentation. The presentation, created by Mykyta
Chubynsky, demonstrates the pebble game algorithm for a 2D
network of six points and nine edges. The resulting graph has one
flexible region and one overconstrained region. This presentation
complements the Interactive 2D Pebble Game applet available via the
Pebble Game menu.2D_pebble_game.ppt References
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